Mortal Shell 2 Players Are Finding Insane Gold and Gloom Exploits — And Patch 1 Hasn’t Stopped Them
MORTAL SHELL 2’S ECONOMY MAY HAVE JUST BEEN BROKEN. 💰🔥
Players are now reporting a repeatable method that can dump huge amounts of Gold, Gloom and Tarstone XP in seconds — and the wild part is that it’s being tested against Patch 1… So is this actually an exploit that still works, or has the community already found something the developers need to shut down? 👀
The exact setup and farming loop are here. 👇

Mortal Shell 2 has barely been on the market for a week, but its economy is already becoming one of the most heavily exploited systems in the game.
Players have discovered multiple methods capable of generating unusually large amounts of Gold, Gloom and Tarstone XP, with some community-tested routes producing thousands of resources in a matter of minutes. One of the latest videos claims to demonstrate an “unlimited Gold & Gloom exploit” tested on Patch 1, adding another twist to an already rapidly evolving farming scene.
The timing is significant.
Developer Cold Symmetry released the first major balance update shortly after launch, specifically targeting parts of Mortal Shell II’s economy. The update significantly increased enemy Gold drops, reduced weapon-smelting costs and changed how players obtain Shell map locations.
Yet community members are continuing to discover ways to push the economy considerably further than normal gameplay intended.
And one of the newest methods is not simply a traditional enemy farm.
Patch 1 Already Changed the Economy
To understand why these exploits are attracting so much attention, it is important to look at what Patch 1 actually changed.
Cold Symmetry’s first balance patch made several substantial economic adjustments.
Most notably, Gold drops from enemies were significantly increased, with enemies in Mammon reportedly dropping twice as much Gold as before. The cost of smelting weapons at the Tarforge was also reduced by 75%, after the developer acknowledged that the previous Gloom costs were excessively high.
The update also changed the Shell-map economy.
Players now spend Gloom rather than the much more limited Glimpses to acquire Shell locations, while previously spent Glimpses are refunded.
In other words, the developers were already actively trying to make the economy less restrictive.
But the community’s response has been predictable: if normal farming has become more generous, players are going to look for ways to optimize it even further.
The New Exploit Claims Are More Than Just Gold Farming
The video associated with the latest exploit specifically advertises an “Unlimited Gold & Gloom Exploit” and states that the method has been tested on Patch 1.
That distinction matters.
There are plenty of legitimate farming methods in Mortal Shell II. Players can repeatedly clear enemies around Beacons, exploit efficient routes and use specific Shells or Tarstones to improve their returns.
An exploit is different.
Instead of simply optimizing the intended gameplay loop, an exploit takes advantage of behavior that appears unintended — such as enemy reset mechanics, Beacon interactions, duplicated rewards or environmental behavior.
The community is already documenting several examples.
One Reddit player recently demonstrated a High Courtyard setup involving a Trebuchaxe, Tarred Fragment, Volatile Fragment and Proxima’s Collector ability. The reported result was approximately 1,400 Gold, 480 Tarstone XP and 2,000 Gloom in about 12 seconds when performed correctly.
That is an extraordinary return for such a short cycle.
But it is important not to confuse this specific community-tested method with the exact exploit shown in every farming video. Different routes use different mechanics, equipment and progression requirements.
High Courtyard Has Become a Farming Hotspot
The High Courtyard Beacon is currently one of the most interesting locations for resource farming.
According to the Reddit demonstration, the player needs the gate open and uses a specific ranged attack setup to hit two soldiers positioned near each other.
The reported setup includes at least a +12 Trebuchaxe, a level 3 Tarred Fragment, a level 2 Volatile Fragment, and preferably a Gloombound Tarstone when the goal is also to maximize Gloom. The player uses Proxima with the Tier 3 Collector talent to increase Gold gains.
The actual sequence is remarkably short.
The player aims between the two soldiers at approximately shoulder height, charges the heavy attack and releases it. Once the enemies have been hit, the player returns to the Beacon and rests several times before repeating the process.
The reported result is approximately:
~1,400 Gold
~480 Tarstone XP
~2,000 Gloom
~12 seconds per cycle
Those numbers come from a community test rather than an official developer statement, so they should be treated as player-reported results rather than guaranteed values.
Nevertheless, even allowing for execution differences, the efficiency is difficult to ignore.
Why Proxima Is So Important
One of the recurring names in the current Gold-farming conversation is Proxima.
Her Collector ability is particularly relevant because it allows players to harvest Extracted Specimens from fallen enemies and sell them at Merrick’s shop for Gold.
A recent Destructoid guide identifies Proxima’s Tier 3 Collector ability as a key requirement for one of the game’s most reliable Gold farms. With the ability sufficiently upgraded, players can farm Specimens and sell them for approximately 100 Gold each.
That creates an important distinction between ordinary Gold farming and optimized Gold farming.
A normal player kills enemies and collects their direct Gold drops.
An optimized player can potentially receive additional economic value from the same enemies through Proxima’s Collector system.
That is why Proxima keeps appearing in community farming discussions.
The Sheep Farm Is Already Considered Legitimate
Not every “infinite Gold” method is an exploit.
The Sunken Village sheep farm, for example, is currently described by major gaming guides as a legitimate repeatable farming method.
After unlocking Proxima’s Tier 3 Collector ability, players can travel to the Sunken Village Beacon, enter the pasture associated with The Wandering Shepherd, kill the sheep and collect their Extracted Specimens.
Those specimens can then be sold for Gold.
Destructoid reports that a properly optimized version of the method can generate more than 100 specimens — or over 10,000 Gold — in roughly 10 minutes.
That is a huge amount of money for an early-to-mid progression economy, but it is fundamentally different from a duplication glitch.
The sheep respawn as part of the normal game loop.
The player is simply exploiting a highly favorable combination of enemy density, respawning and Proxima’s Collector ability.
Another Community-Reported Money Glitch
The community has also found an apparently much simpler Gold exploit.
A Reddit player recently reported that a chest inside the Ritual Grounds dungeon near Widow’s Overlook can allegedly be opened repeatedly.
According to the player’s report, the chest provides 500 Gold per opening, with the entire route taking less than a minute.
The player described the discovery as significantly faster than the Proxima or sheep methods.
If the behavior is reproducible on the player’s current build, it represents a fundamentally different category of farming.
Instead of repeatedly killing enemies, the player is repeatedly collecting the same chest reward.
That would explain why the method has attracted attention so quickly.
But there is an important caveat: this is currently a community report, not an officially confirmed feature or exploit.
Gloom Has Its Own Exploit History
Gold is not the only currency being pushed to its limits.
Gloom is arguably even more important because it directly contributes to Harbinger progression and is used for additional progression purchases after Patch 1.
Players have already identified multiple ways of farming it efficiently.
One particularly extreme community report describes a late-game area beneath Marrow Keep containing a room with 68 chests, each reportedly containing 1,000 Gloom.
The reported exploit involves collecting the Gloom, reaching a point where the game asks the player to surrender the accumulated resource, then exiting and rejoining to return to the Beacon while allegedly causing the chests to respawn.
If reproducible, that would represent a far more extreme Gloom exploit than conventional farming.
But again, it is important to separate the claim from confirmed game behavior.
The Reddit post itself describes the method as a possible infinite Gloom exploit, and the comments contain players discussing whether the chests actually reset reliably.
It should therefore be treated as community-discovered and potentially version-dependent, rather than established fact.
Patch 1 Has Not Eliminated the Farming Meta
Perhaps the most interesting part of the current situation is that Patch 1 was explicitly designed to improve the game’s economy.
Yet rather than eliminating farming, it may actually have made optimization even more attractive.
Gold is now more abundant.
Weapon upgrading is cheaper.
Gloom has more utility.
And players have better reasons to build efficient resource loops.
Meanwhile, the community is finding increasingly sophisticated combinations involving Shell abilities, Tarstones, weapons and Beacon resets.
This is particularly visible in the High Courtyard method.
A setup involving Trebuchaxe, Tarred Fragment, Volatile Fragment, Gloombound Tarstone and Proxima’s Collector is considerably more specialized than simply killing enemies near a Beacon.
It shows that players are already reverse-engineering the game’s economic systems rather than merely grinding.
The Biggest Question: Is It an Exploit or an Efficient Build?
This is where the debate gets complicated.
The line between an exploit and an extremely optimized farming strategy is not always obvious.
Consider the High Courtyard method.
The player uses a weapon, Tarstones, Shell ability and Beacon that all exist specifically for normal gameplay. If the enemies reset after resting at the Beacon as intended, one could argue that the player is simply combining legitimate mechanics.
The situation changes if the method relies on enemies being hit in a way the developers did not intend, rewards being generated repeatedly without the corresponding gameplay event or a reset occurring in circumstances that should not reset the reward.
Without a developer statement, it is difficult to definitively classify every method.
That is why the phrase “Patch 1 tested” in the latest video is more useful as a claim about compatibility than proof that Cold Symmetry considers the behavior legitimate.
The method working after Patch 1 does not necessarily mean it is intended.
Why Players Are Paying Attention
For many players, the appeal is obvious.
Mortal Shell II contains expensive progression systems.
Weapon upgrades can consume significant resources, even after Patch 1 reduced Tarforge costs by 75%. Gold is required for purchases and other interactions, while Gloom feeds character progression and other systems.
Grinding these resources through ordinary gameplay can therefore feel slow compared with an optimized farming loop.
And in a single-player Soulslike, the community debate over whether farming is “cheating” is inevitably subjective.
Some players simply want to experience the game without unnecessary repetition.
Others argue that using exploits removes part of the progression challenge.
Even the community discussion around the late-game Gloom chest exploit reflects that split, with players openly disagreeing about whether exploiting the behavior should even be considered cheating.
Could These Exploits Be Patched?
Almost certainly, that is the possibility players should keep in mind.
Cold Symmetry has already demonstrated that it is actively monitoring the game’s economy and releasing rapid balance updates.
The developer has also said that a larger patch is in development and will expand or modify systems including Night Mode, Tarstones and PP Items.
That means farming strategies discovered today may not survive the next update.
There is also a practical issue for players following video guides: a method advertised as “unlimited” can stop working without warning.
A farming exploit is therefore fundamentally different from a permanent build recommendation.
A weapon’s stats or Shell ability may remain useful for months.
A chest-reset bug can disappear overnight.
The Bottom Line
Mortal Shell 2’s resource economy is already becoming a mini-game of its own.
Patch 1 significantly increased Gold income and reduced upgrade costs, but players have continued pushing the system further. Current community discoveries range from legitimate farming routes such as Gloomshade Grove and the Sunken Village/Proxima method to much more questionable techniques involving repeatable chests and unusual Beacon interactions.
The latest video claiming an unlimited Gold and Gloom exploit tested on Patch 1 is part of that rapidly developing ecosystem.
What can be established right now is that players are successfully finding extremely efficient resource loops.
What cannot yet be established is that every claimed exploit is reproducible on every platform, remains functional on the latest build, or is considered acceptable by Cold Symmetry.
For players who simply want to progress faster, the safest approach remains conventional farming: use efficient Beacon routes, optimize Shell and Tarstone choices and take advantage of the economy improvements introduced in Patch 1.
For everyone else, the exploit hunt is clearly only beginning.
And if Cold Symmetry’s first balance patch is any indication, the developers are likely to be watching very closely.