MUGGING BOSSES AND WEAPONIZING CORPSES: BALDUR’S GATE 3 PLAYERS EXPOSE 18 GAME-BREAKING GLITCHES IN BIZARRE NEW EXPLOIT EXPOSE
YOU ARE PLAYING HONOUR MODE COMPLETELY WRONG! 🚨🤯
Players just discovered a secret way to literally mug Ketheric Thorm for his shield BEFORE the boss fight, and a bizarre trick to smuggle Hope out of the House of Hope FOREVER. Is Larian Studios going to patch these forbidden glitches before the weekend, or is your next playthrough about to become a god-tier cakewalk?
Find out how to trigger all 18 game-breaking secrets before they get deleted: 👇🔥

The Baldur’s Gate 3 community is notorious for stretching the boundaries of Larian Studios’ award-winning RPG, but a newly surfaced wave of exploits has officially shattered the game’s fragile Honour Mode difficulty into a million pieces.
A viral breakdown by prominent creator Toyhouze, titled “18 Hidden BG3 Interactions You Were Never Supposed to Find,” has exposed a treasure trove of undocumented interactions, coding loopholes, and hilariously broken mechanics. From literally mugging Act 2’s primary antagonist for his shield to utilizing a bloated corpse as a toxic nuclear weapon, the internet is in an absolute uproar over how these completely unmodded glitches have slipped through the cracks.
Is this a display of tactical brilliance, or has Faerûn descended into total lawlessness? Here are the most shocking, game-breaking secrets currently setting the BG3 community ablaze.
MUGGING THE UNKILLABLE GENERAL
For over a year, players have dreaded the grueling Act 2 pinnacle boss fight against Ketheric Thorm. As the immortal General of the Absolute, Ketheric boasts an incredibly high Armor Class (AC), largely thanks to his signature shield.
However, players have discovered a wildly disrespectful exploit to rob Ketheric blind right in the middle of a cutscene confrontation.
By initiating combat early and using a Fighter’s Disarming Attack, Ketheric drops his weapon. But rather than fighting fair, players can purposefully drop a vastly superior two-handed weapon on the ground—such as the legendary Silver Sword of the Astral Plane. The AI’s greed takes over; Ketheric immediately picks up the massive two-handed sword and equips it, automatically unequipping his shield and placing it harmlessly into his inventory.
From there, a Rogue utilizing the Deathstalker’s Mantle and Cunning Action: Hide can simply sneak up and pickpocket Ketheric’s shield straight out of his pockets before the story cutscene fully advances. When players inevitably face him later in the Mind Flayer Colony, the supposedly terrifying boss is left awkwardly holding a flail with zero shield, drastically lowering his AC and rendering him an easy target.
THE ‘FART BOMB OF DOOM’
If mugging a boss wasn’t enough, players have turned grave-robbing into a weapon of mass destruction.
In the Lower City cemetery, players can discover an open grave containing the corpse of Ellsworth, a victim afflicted with a grotesque condition that causes his bloated body to violently detonate with poison upon being looted. Instead of looting him conventionally, players have realized they can right-click and “Pick Up” the body, shoving the radioactive corpse directly into their inventory (or storing it neatly in a Ritual Pouch).
Once placed on the hotbar, right-clicking to loot the corpse manually triggers an instant 8d6 Poison damage AoE explosion—which does not cost an action or break the Sanctuary spell. By playing as a Level 10 Monk to acquire the Purity of Body passive feature (granting full Poison immunity), players can sprint into massive enemy crowds and endlessly detonate the corpse, effectively creating a game-breaking, zero-cost suicide bomber build.
BREAKING THE RULES OF REALITY
The exploits don’t stop at combat mechanics; they fundamentally shatter the game’s narrative logic.
Smuggling Hope: In Act 3, saving the cleric Hope from Raphael’s House of Hope is a major side quest. Narratively, she is permanently bound to the hellish realm. However, if players free her using the Orphic Hammer and then utilize the Filigreed Feywild Bell (obtained by sparing Dolly Thrice in Act 2), Dolly will temporarily Polymorph the entire party. While Polymorphed, the game’s strict waypoint restrictions break, allowing players to simply teleport Hope directly into the real world, securing her as a permanent, fully functioning companion.
Bypassing Dame Aylin’s Chains: During the climactic battle against Ketheric Thorm, freeing the restrained Dame Aylin usually requires risking a character’s life to dash across the map and use a Help action. But Druid players have found a loophole: by summoning a Dryad, which emits a passive aura called Nature’s Step (granting immunity to the Restrained condition), players can simply walk the Dryad near Aylin. The aura instantly overrides the magical chains, freeing the demigod without spending a single action point.
The Mind Flayer’s ‘Darling’ Dinner: In Rivington, players can discover a newborn Mind Flayer inside a windmill. If players feed it a fresh corpse, it survives and disappears. Later, players can enter the Armbrust household in the Lower City, only to discover the Mind Flayer has slaughtered the entire family and eaten their brains. Instead of horror, bringing the ruthless Paladin Minthara into the room triggers a deeply disturbing, hidden dialogue line where she cheerfully remarks: “What a darling child we have raised. We helped it to live, and it helped itself to this family’s brains.”
THE ARSENAL OF UNLIMITED BUFFS
For min-maxing combat enthusiasts, the video revealed a series of inventory management glitches that allow players to stack impossible buffs, completely trivializing Honour Mode.
Infinite Transmuter’s Stones: A Level 6 Transmutation Wizard can create a Transmuter’s Stone, granting buffs like Constitution saving throw proficiency or elemental resistances. Typically, you can only make one. However, by sending the stone to the Camp Chest and casting the free ritual spell Enhance Leap, the cooldown resets. Enterprising players are churning out infinite stones, permanently buffing their entire camp.
The Flail of Ages Enchantment Hack: The Flail of Ages allows players to cast Elemental Age, adding a 1d4 elemental damage buff to a weapon. Players realized that if they throw their entire party’s weapons into a pile on the floor, stand directly on top of the pile, and cast the spell, the AoE targeting logic glitches—permanently buffing every single weapon on the ground simultaneously with a single spell slot.
The Void Bulb Nuke: Void Bulbs pull enemies together and deal 1 point of damage. However, when thrown, they trigger a character’s equipped “Damage Riders” (bonus damage from rings and gloves) twice. If a player drops an entire stack of 10 Void Bulbs on the floor and throws the whole stack at once, the game calculates the damage riders exponentially. The result is a catastrophic, frame-dropping explosion that instantly obliterates end-game bosses through “death by a thousand paper cuts.”
Even major bosses like Orin the Red are falling victim to coding errors. Orin’s infamous Unstoppable condition (which reduces all incoming attacks to 1 damage) refreshes every round via the Boon of Bhaal. However, the exploit revealed that the Boon applies a “flawed top stack.” The very first attack against her after the refresh entirely ignores the Unstoppable mechanic, allowing a well-timed Hold Monster followed by a critical Smite to instantly one-shot the boss before her shield even registers.
COMMUNITY UPROAR: GENIUS OR CHEATING?
As the compilation of exploits circulates across Reddit’s r/BaldursGate3 and various Discord servers, the community is deeply divided.
Hardcore purists are begging Larian Studios for immediate hotfixes, arguing that mechanics like the “Void Bulb Nuke” and the “Infinite Transmuter’s Stones” completely ruin the integrity of the elusive golden dice rewarded for beating Honour Mode.
“If you’re just throwing all your weapons on the floor to get a mass 1d4 buff and pickpocketing boss shields during dialogue, you aren’t really beating Honour Mode,” argued one frustrated Reddit user. “You’re just playing an inventory management simulator to break the engine.”
Conversely, speedrunners and casual players are praising the sheer creativity required to uncover these chaotic interactions.
“The fact that someone realized you can use a Polymorph bell to smuggle a captive NPC out of Hell is why this game is the greatest RPG of all time,” one fan fired back on X (formerly Twitter). “Larian built a sandbox so complex that the code literally allows for prison breaks they never even scripted. That’s not a glitch; that’s peak D&D.”
Whether Larian Studios will swoop in to confiscate Ketheric’s two-handed sword and patch the radioactive corpse in their next major update remains to be seen. But until then, Faerûn is entirely at the mercy of exploiting players—and their explosive bags of Void Bulbs.