The Chikipi Challenge: Proof that Skill Beats Stats in Palworld’s Endgame
The “worst” Pal in the game just cleared every single 1.0 Ultra Raid, including Hard Mode. đđ„
Yes, you read that right. While everyone else is busy breeding meta-tier dragons and raid bosses, this player pulled off the impossible: a perfect clear of the entire endgame using nothing but a squad of 15 Chikipi.
How? Through an unholy amount of breeding, custom-fitted passive stacking, and absolute master-class raid aggro management. Itâs a total proof of concept that flips the current Palworld meta on its headâproving that your choice of “raid army” matters way less than your own skill as a player. Want to see the build that turned the gameâs weakest mob into a boss-shredder? đ„đ

In the competitive hierarchy of Palworld, the Chikipi has long been relegated to the status of a basic early-game resource. Low stats, poor defensive capabilities, and a lack of inherent combat utility have made it a running joke in the community. However, a recent, grueling experiment has shattered this perception, as a player successfully cleared every 1.0 Ultra Raidâincluding the daunting Hard Mode endgameâwith a party of 15 Chikipi.
The “Impossible” Build
To make this feat possible, the Chikipi required an unprecedented level of customization. Since the 1.0 update allows for the passing of breed-only moves, the creator developed a hyper-specialized defensive and offensive loadout:
The Defensive Core: By combining Diamond Body, Idiosyncratic, and Cheery (a passive rarely used due to its niche focus on Dark-damage reduction), the Chikipi were able to survive otherwise one-shot mechanics like Bellanoirâs “Flame Waltz” [00:46].
The Offensive Arsenal: Through complex breeding chains, the Chikipi were equipped with powerful, long-range skills like Radiant Barrage, Double Blizzard Spike, and Thunder Rail, providing necessary area-of-effect (AoE) damage and long-distance tracking [01:21].
The True Secret: Aggro Management
The experiment served as a critical proof-of-concept for the 1.0 raiding meta: the strength of the “Raid Army” is secondary to the player’s ability to pull and hold aggro. By utilizing a high-aggro puller like Gangler Ignis, the player ensured the bosses remained focused on them, shielding the fragile Chikipi from direct engagement [02:07].
This requires “mount-canceling” and constant positioningâusing fire-based skills like Volcanic Rain and point-blank Fireball shots to maintain threat while manually healing the Chikipi with grenades during lulls in boss activity [03:35].
Technical Hurdles and Lessons
The fights, particularly the Hard Mode Zenolord encounter, were fraught with peril. Because Chikipi are Neutral-type, they are fundamentally weak to Dark-type attacks; a single Astro Ray from Zenolord could wipe the entire party instantly [20:43]. The fight necessitated constant movement and careful usage of terrain to dodge high-intensity attacks.
Why This Matters for the Meta
This challenge proves that while high-stat Pals certainly make the grind easier, they are not a substitute for mechanical skill. By prioritizing defensive passives and optimizing the player’s own active combat rotation, even the weakest Pals in the game can participate in endgame content.
“The raid army itself isn’t the make-or-break factor,” the creator noted, highlighting that the support of base-pals is supplemental rather than central. For the average Palworld player, this suggests that the most important “gear” they can upgrade is their understanding of aggro mechanics and boss attack patterns.