Surviving the Bug: How Palworld’s Multiplayer Community is Bypassing the “Orserk Glitch” with High-Skill Mounted DPS
THE ORSERK BUG IS RUINING MULTIPLAYER SERVERS… BUT THIS “MOUNTED DPS” TRICK JUST BROKE THE GAME WIDE OPEN! 🚨
If you’re playing Palworld 1.0 on a dedicated server right now, you already know Orserk’s passive is completely bugged, dropping Pal damage scaling by a massive 70%. But a tiny fraction of elite players just discovered a brutal workaround using Frostallion Noct and Wixen Noct that lets you solo Level 80 Ultra Bosses without firing a single bullet…
Are you going to keep wiping to Xenolord because of a glitch, or are you going to use this un-nerfed triple elemental mount combo before the devs find out?
Get the exact build requirements right here 👇🔥

The launch of Palworld Version 1.0 was meant to be a flawless victory lap for developer Pocketpair. Instead, for thousands of players on dedicated multiplayer servers, it has become a grueling test of patience. Almost immediately after the patch dropped, reports flooded the official Discord and Reddit communities regarding a massive bug affecting the game’s most crucial endgame mechanic: the Orserk passive.
For weeks, the “Orserk Meta” was the undisputed king of Hard Mode Towers and Ultra Raids. Players relied on Orserk’s passive to provide a massive 150% boost to attack and defense, allowing them to tank devastating boss mechanics. However, on multiplayer servers, this scaling is entirely broken. Server-side damage calculations are currently suppressing Pal damage by an estimated 60% to 70%, rendering the once-essential Orserk virtually useless in cooperative play.
With Level 80 Ultra bosses like Xenolord suddenly feeling mathematically impossible to defeat in the allotted time limit, panic began to set in. But in the vacuum of a broken meta, a highly sophisticated, skill-intensive alternative has emerged. It’s called the “Mounted DPS” strategy, and it’s completely changing how high-level Palworld is played.
Abandoning the Anchor: The Shift to Elemental Mounts
When the community realized Pocketpair wasn’t going to drop a hotfix for the server scaling bug immediately, prominent strategists and content creators, like the popular YouTuber “Palworld Raids,” began hunting for workarounds. The solution they found abandons the “lazy” Orserk anchor entirely and relies on high Action-Per-Minute (APM) mounted combat.
“If the Orserk passive is bugged, you don’t need it. Forget the guns, forget Orserk,” explained the creator in a recent breakdown that has since gone viral on X. “The answer is elemental mounts.”
The core philosophy of this new build is to compensate for the lost 150% defensive and offensive stats by manually dodging attacks on a fast mount, spamming active skills with no cooldowns, and stacking deeply specialized defensive support Pals in the party.
The poster child for this workaround is Frostallion Noct.
To survive the Level 76 to 80 Hard Mode bosses—such as Axel, Zoe, or even the dreaded Xenolord—players are breeding specific Frostallion Nocts equipped with the passives Diamond Body, Immortality, Serenity, and Siren of the Void.
The Mechanics: Why Mounting Bypasses the Glitch
Why does being mounted matter? In Palworld 1.0, riding a mount allows the player to manually control and spam the Pal’s active skills, completely bypassing the AI’s natural combat delay.
In a standard setup, a player might equip Frostallion Noct with Dark Wing, Dark Laser, and Dark Wisp. By constantly mounting and unmounting, high-skill players can cycle through these devastating cooldowns without ever relying on their own player-weapon damage. Even with the multiplayer scaling bug reducing the base damage, the sheer volume of attacks—combined with elemental weaknesses—melts boss health bars.
But dealing damage is only half the battle. Surviving a Level 80 Ultra Boss without Orserk’s defensive umbrella requires a meticulously crafted party.
Instead of general buffers, players are bringing hyper-specific defensive Pals that don’t need to be summoned to work. For example, when fighting on Frostallion Noct, players keep Wixen Noct (previously referred to as Wistella in early translation patches) in their party to passively boost the defense of Dark-type Pals by a staggering 30%. They combine this with Hoocrates to boost Dark attack power, and stack multiple Dark-damage accessories like the Talisman of the Void.
If the player switches to a standard Ice-type Frostallion, they rotate their party to include Rayhound Cryst (boosting Ice Pal defense by 30%) and Foxcicle (boosting Ice critical damage).
High Skill, High Reward
Unlike the previous meta—which often involved players standing perfectly still and relying on Life Steal or massive defensive stats to face-tank damage—the Mounted DPS strategy is punishing. It requires a deep understanding of boss attack patterns, split-second timing to use mount/dismount i-frames (invincibility frames) to dodge screen-clearing mechanics, and the constant usage of Healing Grenades.
During a showcased fight against the Level 80 Xenolord Ultra, the player using this strategy was forced to perfectly weave between the boss’s massive area-of-effect strikes while continuously resetting Frostallion’s cooldowns. One missed dodge resulted in losing nearly 60% of the mount’s health.
Yet, the results are undeniable. Soloing the Hard Mode towers takes roughly two to three minutes using this build, even accounting for the multiplayer damage penalty. More impressively, it allows players to solo the Ultra Raids in under ten minutes—a feat many thought impossible without the Orserk passive.
A Healthier Meta for Palworld?
The discourse surrounding this bug has taken a surprising turn. While players initially raged at Pocketpair for the broken multiplayer scaling, a growing faction of the community is now arguing that the Orserk bug is actually a blessing in disguise.
“This is how the game is supposed to be played,” argued a prominent user on the official Palworld Reddit. “Orserk was a crutch. It allowed people to just stand there and hold left-click. The Mounted DPS build actually requires you to learn the elemental weaknesses, breed specific support Pals for defense, and physically dodge attacks. It’s infinitely more rewarding.”
It remains unclear when Pocketpair plans to address the multiplayer damage scaling bug. Community managers have acknowledged the issue on Discord, assuring players that a patch is in the pipeline. However, even when the bug is eventually fixed, the Pandora’s Box of Mounted DPS has been opened.
Players have realized that stacking 30% defensive buffs through Pals like Rayhound Cryst and Wixen Noct, combined with the raw cooldown manipulation of mounted combat, provides a fundamentally higher damage ceiling than simply relying on a single, overpowered electric dragon.
Whether Pocketpair patches the Orserk bug tomorrow or next month, the hardcore Palworld community has already evolved past it. The era of the lazy carry is over; the age of high-APM mounted combat has arrived.