LOOKING BEYOND 1.0: POCKETPAIR CONFIRMS PALWORLD VERSION 1.1 DEVELOPMENT AS COMMUNITY DEMANDS RAID AND BASE OVERHAULS
POCKETPAIR OFFICIALLY CONFIRMS PALWORLD 1.1 IS IN DEVELOPMENT! 🚀🔥
Just one month after the massive 1.0 full release, Pocketpair has officially kicked off the roadmap for Palworld Version 1.1! The developers are actively asking the community for major feature requests—and players are demanding a total overhaul of cooling mechanics, 50-Pal queued raid boss battles, hard-mode dungeon tiers, and passive XP training centers! 👇
🔥 Read the full future update breakdown, community wishlist, and upcoming feature analysis here:

Just over a month following the monumental global launch of Palworld 1.0, Japanese developer Pocketpair has officially confirmed that development on Palworld Version 1.1 is underway. In an official social media announcement via X (formerly Twitter), the development team revealed they have entered the brainstorming and design phase for the game’s next major milestone, directly soliciting feedback and feature wishlists from the player base.
While Version 1.0 delivered expansive endgame regions like the World Tree, high-tier raids, and refined crafting systems, long-term survival players and content analysts have identified critical quality-of-life areas requiring fundamental overhauls in 1.1.
Community Priority List for Palworld 1.1
A comprehensive wishlist breakdown published by gaming analyst Chaos Bear Gaming highlights seven major systemic improvements dominating discussions across Reddit (r/Palworld), Discord, and Steam community forums.
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| PALWORLD 1.1 COMMUNITY OVERHAUL WISHLIST |
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| 1. Cooling Suitability Overhaul : Battery-style station charging (Like Electricity)|
| 2. Raid Boss Queue System : Pre-queue 50 Pals in phased order |
| 3. Hard-Mode Multi-Boss Dungeons: Progressive rooms with multiple Alpha bosses |
| 4. Base Collision & Customization: Flexible hitboxes and paintable texture sets |
| 5. Elemental Base Statues : Functional global buffs tied to base decor |
| 6. Legendary Schematic Codex : In-game tracking menu with achievement perks |
| 7. Passive Pal XP Training : Passive leveling via Expeditions or Daycare |
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1. The Cooling Mechanic Redesign
One of the most persistent base-management complaints in Palworld involves Ice-type Pals assigned to Cooling duties. Currently, Cooling requires a Pal to stand frozen in front of a cooler box continuously, rendering them entirely inactive for other tasks.
Players are requesting that Cooling be reworked to function identically to Electricity Generation:
Ice-type Pals would charge a cooler or refrigerator station’s “cold meter” to 100%.
Once charged, the Pal is freed up to perform secondary tasks (such as Transporting or Handiwork) until the meter requires topping off.
2. Phased 50-Pal Raid Boss Queues
While Palworld 1.0’s raid encounters against bosses like Bellanoir Libero and Xenogard are widely praised for intensity, managing Pal wipes remains visually chaotic and mechanically awkward.
[ CURRENT RAID SPAWN SYSTEM ]
15 Active Pals Summoned ──> Phase 1 Wipe ──> Player stands at Pal Box taking boss lasers while manually clicking replacements.
▼ PROPOSED 1.1 QUEUE SYSTEM ▼
Pre-Queue 50 Selected Pals ──> Phase 1 Team (15 Pals) Wipes ──> Phase 2 Team (15 Pals) Automatically Deploys
Implementing a pre-queued deployment roster would allow players to design tactical sub-teams (e.g., an Ice-type squad for Phase 1 followed by a Fire-type squad for Phase 2) without standing defenseless at the base Pal Box mid-fight.
3. Hard-Mode Multi-Room Dungeons
Although Patch 1.0 overhauled dungeon loot tables, endgame players argue that open-world dungeons quickly lose challenge value once a player reaches max level.
The proposed solution for Version 1.1 involves introducing Hard-Mode Dungeons:
Unlocked after completing regional tower bosses on Hard Mode.
Features multi-room gauntlets containing two to three Alpha Pals simultaneously before opening the final reward chamber.
Offers elevated drop rates for top-tier schematics, ancient technological components, and specialized skill fruits.
4. Base Building Collision Hitboxes & Texture Sets
For dedicated base builders, building placement collision checks remain a major point of friction. Constructing complex multi-story structures currently requires following rigid, non-intuitive building sequences to avoid spatial hitbox overlap errors.
Furthermore, players are asking Pocketpair to extend the unique visual overhangs and detailed textures of the popular Japanese Architecture Set across all building materials (Wood, Stone, Metal), while allowing full color-painting support on primary wall panels.
5. In-Game Schematic Codex & Passive Pal Training
To bridge the gap between casual players and hardcore dataminers, community proposals emphasize two key system additions:
Legendary Schematic Codex: An integrated UI tab displaying every craftable weapon and armor schematic in the game, complete with acquisition hints and collection progress rewards.
Passive XP Training Centers: An automated system—integrated into the Pal Expedition Station or a new Base Training Facility—allowing benched Pals to passively gain experience over time, smoothing out the severe leveling gap between player characters and newly hatched level 1 Pals.
As Pocketpair synthesizes community feedback during the early development phase of Version 1.1, player expectations remain high for the future of the Palpagos archipelago.