The Fallout universe has begun a pretty significant expansion with the release of the hit TV adaptation released on Prime Video. There are more than 100 vaults located across the U.S., each of them holding a different horrific experiment inside — but longtime fans have pondered about what life outside of the U.S. must look like. Unfortunately, it doesn’t seem as though Bethesda plans to give us any answers.

In an interview with the Kinda Funny Games podcast, Bethesda Executive Producer Todd Howard shared that he currently has no plans to take future Fallout games outside of the U.S. “​My view is part of the Fallout schtick is on the Americana naivete and part of that. And so, for us right now, it’s okay to acknowledge some of those other areas but our plans are to predominately keep it in the US,” he told the podcast’s host.


It’s okay to leave mystery or questions, ‘What is happening in Europe? What is happening here?’” he continued. “In Elder Scrolls everyone wants to go to these specific lands, and I’m known for saying the worst thing you can do to mysterious lands is to remove the mystery. I keep the mysterious lands mysterious.” It seems those hoping Fallout 5 will finally take the narrative overseas will have to look elsewhere for answers.

Fallout Players Have Been Hoping For A Game Set Somewhere Other Than The U.S.

The Fallout: London Mod Was Made Specifically For This Reason

New Fallout London Trailer Fallout 4 Mod Features Elephants Vehicles

There’s little information in the Fallout games about what life post-apocalypse is like outside of the U.S. In Fallout 3, Allistair Tenpenny is an NPC who relocated to the Capital Wasteland from Great Britain, but he refused to share details about his life before coming to the U.S. Some players initially interpreted this as evidence that things were not great across the pond. Still, there’s actually little evidence in the world’s canon to suggest other countries are in as poor shape as the U.S. is.

In an effort to fill in some of these gaps, a Fallout: London mod is in development by Team FOLON. The mod, which was expected to be released exclusively for PC relatively last month, but has now been delayed indefinitely, offers an entirely new storyline set in fictional post-apocalyptic London in 2237 (50 years before the events of Fallout 4). The mod is the size of a DLC, and though it’s made for Fallout 4, it’ll follow an entirely original storyline separate from the base game.

Fallout: London Is So Big That Many Already Consider It To Be The Next Major Fallout Release

Especially With The Wait For Fallout 5

fallout london big ben clock A dilapidated London Bridge in Fallout: London.
A soldier in Fallout: London. A wide view of London in Fallout: London. An abandoned bus in Fallout: London.

Fallout: London was originally slated to release on April 23, though an announcement from Bethesda that Fallout 4 would be updated just two days later postponed the mod’s release date. Fallout: London‘s project lead Dean Carter said that the team felt “blindsided” by Bethesda’s decision, especially with how high-profile the mod was and the fact that there was some brief, encouraging communication with Bethesda’s community manager around the time of the mod’s reveal trailer. In fact, despite it being an unofficial release, many players deemed Fallout: London the closest thing to a new Fallout game, as Team FOLON had procured the voice talents of Baldur’s Gate 3‘s Asterion actor, Neil Newbon, and Final Fantasy 16‘s Anna Demetriou.

The reason Team FOLON gave for delaying Fallout: London was that it needed to ensure that it worked following any changes Fallout 4‘s “next-gen” patch may have made. An exact release date isn’t available just yet, but this certainly seems to have been the right call, as the reception to the recent patch was so bad players are making different mods to undo the changes Bethesda made. The patch has also been disastrous for some modders, as it stopped the game from being compatible with the extremely popular Fallout 4 Script Extender (F4SE) modding tool, which expanded the scripting capabilities in Fallout 4 that many non-Creation Club mods needed to run, despite Bethesda previously claiming that it had worked to make sure most mods would run on the new version.

Though it’s possible Bethesda will change its mind on potential future settings, especially as the Fallout TV show continues to explore more corners of the U.S. post-nuclear fallout, Howard didn’t even acknowledge the mod’s existence in his interview. The developer has confirmed that Fallout 5 is in the company’s future, though whether it is released before or after Elder Scrolls 6 – which is currently intended as Bethesda’s next project – or if Xbox lets another studio like Obsidian helm a different Fallout title in the meantime to capitalize on this success, as it did with Fallout: New Vegas remains to be seen. Unfortunately, those looking for Fallout settings outside America will have to look for more mods to satisfy their curiosity.