Video game stories tend to suck by design. That’s what makes the adaptation work so well.
There’s a moment in the new hit Amazon Prime Video series Fallout where the sunny protagonist, having emerged from her underground commune into a postapocalyptic hellscape, tries to convince a bloodthirsty mutant to follow the Golden Rule, to do unto others as you would have them do unto you.
I expected the mutant—or Ghoul, to be more precise—to shoot back some nihilistic platitude in return, maybe a slang-ified version of a Thomas Hobbes quote. Instead, we get a perfect line: “Yeah, well, the wasteland’s got its own golden rule,” he replies. “‘Thou shalt get sidetracked by bullshit every goddamn time.’”
That rejoinder distills what makes Fallout, both the video game series and its television adaptation, so great. After all, getting sidetracked by bullshit is what Fallout has always been about. The games—there are six full titles, currently published by Bethesda Softworks—feature sprawling, sandbox-style environments that prioritize freedom and immersion. Some players spend scores of hours wandering the wasteland without ever touching the main storylines, which are honestly pretty mediocre. The protagonists are bland player proxies, the plots are structured like choose-your-own-adventure books, and the characters mostly stand around and dispense exposition.
But players don’t play Fallout for the stories; they play it for the world. The aesthetic is “retro-futurist,” i.e., whatever Beaver Cleaver imagined the future would look like. Players tromp through the tattered remains of 1950s Boston, D.C., and Las Vegas, their streets adorned with faded war posters and ads for “Nuka-Cola,” while pop standards crackle over the radio. You might happen upon a band of neo-Romans, or a maid robot dusting around the skeletons of its owners. There’s a village built in the husk of an aircraft carrier, and another one in the crater of an unexploded bomb, which the citizens worship as a god. In one quest, a violinist asks you to find the last remaining Stradivarius.
That expansive world turned out to be perfect for TV. In Fallout, Amazon gained the franchise equivalent of a turnkey home: fully furnished with recognizable IP, well-developed lore, and a fridge stocked with Nuka-Cola. Best of all, it was free of freeloading characters and plotlines. It didn’t have to, say, figure out how to make the Master Chief more three-dimensional, or Lara Croft less of a sex object. All the show needed to do was take its ready-made wasteland, drop a few characters into it, and let them get sidetracked by bullshit.
The bullshit in question ranges from a vivisection-obsessed robot to a ravenous axolotl the size of a hippo. The plot follows a naïve do-gooder (played by Ella Purnell), an armor-clad crusader (Aaron Moten), and a zombified bounty hunter (Walton Goggins). Fortunately, these people aren’t bland player stand-ins. They start with clear ideas of who they are, but the wasteland eats away at their self-perceptions until neither they, nor we, really know what they’re capable of. When two characters, after episodes of posturing, end up ripping each other’s fingers off, one of them muses: “That right there … is the closest thing we’ve had to an honest exchange so far.”
The show is thrifty with those moments, and they drop like ball bearings amid the video game-y hijinks. But even then, the show shines in the random encounters: the underwear-clad mud farmer who proposes marriage at first sight. The chicken-diddling charlatan who chews the scenery for a few lines before vanishing into the desert. The kind of delightfully idiosyncratic NPCs (or “non-player characters,” for the non-gamers out there) that you would find in the games.
Fallout isn’t the only adaptation that benefits from the forgettable story of its source material. League of Legends, a hit multiplayer strategy game, is replete with characters and context, but has a mere token plotline; its Netflix adaptation, Arcane, manages to cultivate an exciting and nuanced story from this narrative substrate. Likewise, 2023’s Dungeons & Dragons: Honor Among Thieves drew on 50 years of canon for a fantasy romp that was more fun than it should have been. Of course, the king of setting-over-story is Super Mario, who has dominated the medium since before the fall of the Iron Curtain. His film story, last year’s The Super Mario Bros. Movie, only marginally improved on the usual tale of war crimes against turtles. But at least it made for a good time at the movies.
Historically, game films have tended to suck because game stories tend to suck. This is a hard truth that all gamers whose Mountain Dew–fueled hearts have been crushed by the clunker adaptations of Uncharted, Assassin’s Creed, Resident Evil, and scores of other beloved franchises will recognize. In fact, game stories are often “bad” by design. Their narratives are bound by the demands of the medium, which has to get players invested while also facilitating hours of mechanical gameplay. Game protagonists usually serve as player stand-ins, and thus tend to be neutral and bland. Games are exciting because they make you feel like you’re living in a movie; thus, cliches become assets, not liabilities. As a game, Resident Evil made us go, “Holy shit! This is just like a zombie movie.” As a movie, it made us go, “Ugh, this is just another schlocky zombie movie.”
There are exceptions to this rule, of course. The beloved game The Last of Us had a TV-ready story with a setting that wasn’t too expensive to film, and HBO successfully turned that into a critical and commercial smash that won over both viewers and Emmy voters. But The Last of Us was truly an exception in several ways, hailed by many as the first actually good mainstream video game adaptation. It remains to be seen whether other games that are celebrated for their narratives—God of War, Red Dead Redemption 2, BioShock—would make as smooth a transition over to the big screen.
I remain convinced that the way forward for film and TV adaptations of video games is to follow the Fallout model. Game makers don’t need to fundamentally change what makes games so immersive and special just to have a shot at licensing out the IP to a streaming company. All we need is a game that’s fun to hang out with, checks its story at the door, and is full of enough glorious bullshit to sidetrack us every goddamn time
News
Meghan Markle warning as insider reveals ‘gloves are off’ with rumours of next bombshell
The Sussexes were snubbed from an invite to Balmoral Castle, which may have been the last straw for Meghan Markle and Prince Harry. The couple may have hit their last straw (Image: Getty) Meghan Markle has been open with struggles of mental…
Prince William and Harry’s feud continues leaving King Charles with a tough decision to make
It appears that Prince William and Harry are no closer to reconciling their bitter feud, despite their father, King Charles, holding onto hope. A well-known royal author has revealed that King Charles is “extremely sad” over the ongoing rift between his sons. As he continues cancer treatment, King Charles is more…
Prince Harry and Meghan Markle’s royal titles at risk as King convenes Balmoral summit
If Harry were to lose his Prince title that would mean Archie and Lilibet could also lose theirs, but they would be able to use the Dumbarton titles while their parents will be known simply as the Sussexes. Prince Harry and Meghan…
Ultra rare footage of King Charles’ Christening from 1948 showing four generations of the royal family is found at thrift shop for less than £7
A man has revealed how he discovered ultra rare footage of King Charles‘ Christening in a thrift shop – for less than £7. Ronald Baxter Jr, 59, from Charleston, South Carolina, has been collecting since he was 10 years old and…
Kate Middleton ‘made phone call’ to Meghan at King’s request to ‘clear the air’ after Royal racism claims
Kate Middleton contacted Meghan Markle to address racism allegations after Omid Scobie’s book, claims insider. Kate Middleton reportedly contacted Meghan Markle following the explosive allegations of racism levelled against the royal family including her. The Duchess of Sussex had claimed that…
Prince William Just Sported a New Look That Was Previously Discouraged — and Sparked Tension with Prince Harry
The Prince of Wales, who appeared in a new video with Princess Kate, hasn’t been seen with facial hair since 2008 Prince William is experimenting with a new look this summer, one that has been at the center of a hairy…
End of content
No more pages to load