ARCHITECTURAL INSANITY: Inside the “9-in-1” Floating Mega-Base That is Stunning the Palworld 1.0 Community
Forget everything you know about base building. One player just dropped a 16-hour “9-in-1” floating architectural masterpiece that is completely breaking the Palworld 1.0 engine. 🚨
Suspended entirely over the ocean using a hidden Ancient Technology trick, this massive Avengers-style tower connects nine separate glass biomes—from a Sakurajima village to a dedicated Anubis fishing zone—through sprawling black-glass tunnels. But achieving this “Black Mirror” aesthetic comes with a massive catch, and the game’s rendering physics are barely keeping up…
Want to see the exact map coordinates (-375, -1118) and the one crucial world setting you MUST turn off before attempting this? Check out the ultimate endgame base tour before the developers patch the water physics! 👇🔥

The highly anticipated launch of Palworld 1.0 brought an array of new endgame content, dangerous new islands like Sakurajima, and highly coveted resources like Crude Oil. However, while most of the player base has been busy grinding for Firepower and genetic mutations, the game’s dedicated architectural community has been quietly pushing the game’s building engine to its absolute breaking point.
Building a functional, aesthetically pleasing base in Palworld has historically been a notoriously finicky process, plagued by pathing issues and structural limitations. But a recently viral showcase by prominent content creator easynow has completely redefined what is possible on the Palpagos Islands.
Clocking in at over 15 to 16 hours of raw building time, the creator unveiled a staggering “9-in-1” interconnected water metropolis. Spanning nine individual base perimeters, connected by elaborate glass tunnel systems, and suspended entirely over the open ocean, the project is currently causing a massive stir across Reddit and Discord.
Here is a factual, comprehensive breakdown of how this aquatic mega-structure was engineered, the hidden mechanics required to build it, and the fascinating ways it pushes back against the limitations of the Palworld 1.0 engine.
The Vision: A “Black Mirror” Glass Metropolis
The core concept of the “9-in-1” base is a massive departure from standard Palworld survival camps. Instead of cramming all resources into a single, chaotic perimeter where Pals constantly get stuck on each other, the creator utilized nine separate base instances.
To prevent the player from simply flying a flying mount from one isolated platform to another, easynow implemented a strict, unified design philosophy. Every single base is encased in a colored “glass warehouse,” deliberately evoking a sterile, isolated aesthetic that the creator compared to the dystopian sci-fi series Black Mirror.
These individual glass biomes are all interconnected via an intricate network of enclosed, black-glass walkways. At the absolute center of the metropolis sits a towering, multi-story structure described as an “Avengers-like tower,” functioning as the central hub. Encased in blue, force-field-style glass and extending massive, asymmetrical wings out over the water, the central tower required nearly five hours of trial-and-error construction alone due to the game’s complex structural piece limits.
Furthermore, to appease a self-described “OCD” approach to building, the creator entirely filled the ocean floor beneath the metropolis with black foundations. This tedious detail was implemented specifically to hide the structural support poles that automatically generate when building over water, creating the illusion of a seamless, floating obsidian city.
Decoding the Nine Biomes
The sheer scale of the project allows for unprecedented organization. Instead of a chaotic jumble of production lines, each of the nine bases serves a highly specialized function. The tour of the metropolis revealed the following dedicated zones:
The Main Hub: The logistical heart of the city. This area houses critical 1.0 Ancient Technology structures, including multiple furnaces for smelting, ancient relic processing, and the highly essential Pal Surgery Table and Repair Benches.
The Sakurajima Estate: A stunning, purely aesthetic zone inspired by the new Sakurajima update. While internally unfinished during the showcase, the external architecture utilizes the game’s new eastern-inspired building sets, complete with a specialized upstairs quarters for housing select Pals.
The Agricultural Greenhouse: A massive red-glass enclosure strictly dedicated to food production. Filled with specialized farming Pals, this zone autonomously generates vast quantities of ingredients for high-tier cake baking.
The Yellow-Glass Breeding Facility: A sprawling compound completely stripped of its roof to accommodate the game’s massive flying Pals. This zone houses three separate Breeding Farms, multiple Egg Hatcheries, a Pal Essence Condenser, a Global Pal Box, and the Pal Disassembly Conveyor.
The Red Fishing Wharf: A designated relaxation and resource zone suspended directly over active fishing nodes. Interestingly, the creator populated this specific zone entirely with Anubis Pals, allowing them to hang out and autonomously harvest large fish.
The Dilapidated Human Castle: Perhaps the most unique biome in the network. Designed as a ruined, war-torn stone castle, this zone is populated entirely by captured Human NPCs. The humans are left to wildly mine at stone deposits and sleep in a rundown encampment by campfires, creating a stark, gritty contrast to the pristine glass of the other biomes.
The Wooden Village: A rustic, traditional residential sector featuring individual wooden houses, each equipped with beds for the working Pals, accompanied by an external hardwood and wood-farming perimeter.
In addition to the main nine, the creator also showcased a heavily fortified, purely utilitarian 10th Base located entirely off-site, dedicated solely to the extraction and mass storage of the new endgame resource: Crude Oil.
The Mechanics of Oceanic Architecture
For players inspired to attempt a similar mega-structure, there are strict mechanical prerequisites that must be followed. The metropolis is located at the exact coordinates of -375, -1118. The creator noted that this specific oceanic stretch was chosen because of its proximity to a hostile enemy encampment, allowing for quick raids to steal Treasure Maps.
However, you cannot simply walk out into the ocean and start placing foundations. Before attempting an aquatic build, players must progress far enough to unlock the ability to build on water via the Ancient Technology Tree.
Most importantly, the creator issued a massive public service announcement regarding the game’s server settings. A project of this magnitude—where structural pieces frequently cross over invisible base-perimeter borders—will immediately self-destruct under normal gameplay conditions. Players absolutely MUST enter their world settings and turn “Decay Settings” completely OFF. Without disabling the decay mechanic, any structure placed outside the blue perimeter rings of the Pal Box will instantly begin taking damage and eventually shatter, completely ruining hours of interconnected pathway construction.
Battling the Engine’s Limitations
While the “9-in-1” base is a triumph of creativity, it has also highlighted some of the glaring rendering limitations currently present in the Palworld 1.0 engine.
Throughout the showcase, the creator voiced heavy frustration with the game’s draw distance and asset loading protocols. When viewing the massive metropolis from a distance while flying, the vibrant colors of the glass enclosures refuse to spawn in. Instead, the game renders the structures as bland, uncolored textures, entirely ruining the aesthetic impact until the player flies within a few dozen meters of the base.
This rendering limitation—where only specific pieces fail to load their color palettes from afar—is a major point of contention within the base-building community, who are actively lobbying Pocketpair for a draw-distance optimization patch in the upcoming weeks. Furthermore, the sheer volume of item generation (especially in the Breeding and Farming bases) proved so overwhelming for the game engine that the creator was forced to temporarily remove all working Pals just to complete the glass roofing without severe lag or pathing interruptions.
A New Bar for Endgame
As the Palworld community continues to adapt to the 1.0 update, the focus has largely been on combat, mutations, and surviving the World Tree. But projects like the “9-in-1” Water Base prove that the game’s sandbox elements are just as deep as its survival mechanics.
By manipulating decay settings, leveraging Ancient Technology, and pushing past the engine’s rendering quirks, players are transforming a chaotic survival game into a legitimate architectural simulator. The bar for base building has been unequivocally raised. The only question now is whether your PC has the processing power to handle it.