I never thought I’d be fleeing the delicate clip-clop footfall of a catwalking, mutant stiletto pursuant, but once again, here we are. Morpheus is Resident Evil: Dead Aim’s main antagonist, and although his telltale stride might not strike the same fear into my heart as that of another series mainstay, he is the only Tyrant I’m aware of whose mutation involved growing a pair of permanent high heels.
Runway-ready villainy aside, there’s just something about Dead Aim that I find absolutely delightful. I’ve been replaying it passively over the last few days, marveling at how unremarkable yet enjoyable an experience Capcom’s fourth entry in the Gun Survivor spin-off series still is, and trying to put my finger on why it’s always been one of my favorites. It’s neither the most unique nor the best Resident Evil game, and it’s not always the most memorable for the right reasons. At its core, though, Dead Aim shows that the series was moving in the right direction. Also, it’s just plain fun.
Back to basics
(Image credit: Capcom)
Resident Evil: Dead Aim contains a collection of ideas that would soon be refined into something better. Fong Ling is just budget Ada Wong, sandy-haired and burly Bruce is the unholy genetic offspring of Leon and Chris (if only they, too, could walk while aiming down their sights back in 2003), and you can see how the zombie-infested Spencer Rain cruise liner paved the way for Revelations’ own take on a ghost ship, the Queen Zenobia. It’s also a far more linear, condensed experience than a mainline Resi game, so I don’t judge Dead Aim’s forgettable plot too harshly – especially when it ticks plenty of other boxes.
It may be strange and under-baked but the game’s DNA is recognizably Resident Evil. Dead Aim moves through three confined locations, charts the mutation and degeneration of an overarching big bad who has ties to the Umbrella Corporation, and is teeming with zombies to shoot in the head with a limited supply of handgun bullets. You can even stealth past inactive zombies, a mechanic I still have a lot of time for to this day. What’s not to love? Well, after reaching a certain point in my rediscovery mission, I realize that I’m actually not too crazy about running into the Hunter Elite again. These amphibious monstrosities are just as mean and ugly as I remember from my last playthrough, exploding from their containment vessels like a trio of hulking hook-clawed bullet-sponges.
The sight of the Hunter Elite sends me running laps across the ship’s deck to get away from their punishing melee attacks. I’d almost rather be fighting a pair of Lickers – almost, I said. Still, battling past an infamously tricky foe with one or two unique quirks, worrying the whole time about whether you have enough ammo or green herbs to make it through… that’s about as Resident Evil as it gets.
Tyrant Banks
(Image credit: Capcom)
Infamous though they might be, the Hunter Elite is not my favorite thing about Dead Aim. That honor goes squarely to one Morpheus D. Duvall, an ex-Umbrella lackey-turned-criminal mastermind with grand ambitions for himself and the world. Morpheus, like almost every villain in their requisite Resi game, is by far the most interesting character in Dead Aim. He might seem like your typical comic book crook, leveraging a bio-organic weapon against global superpowers in exchange for a wild sum of money, but he’s also a self-professed aesthete. This pursuit of true, unattainable beauty underlines what happens to Morpheus when, upon being mortally wounded, he injects himself with an experimental combination of the t and G-Viruses.
Unlike all others known to have been infected with the Progenitor virus, this modified version doesn’t cause Morpheus to mutate into some misshapen horror. Instead, Morpheus sprouts breasts, hips, long hair, and the semblance of permanent high heeled boots. He mutates from a supervillain to a supermodel, and you know what? I absolutely adore it to this day.
Morpheus’s unusual transformation is by far Dead Aim’s most compelling contribution to the Resident Evil canon. No in-game explanation is given of why he becomes a lady Tyrant instead of a monster; we can only assume that this is his view of what absolute beauty entails, and somehow, the t+G Virus has taken that into consideration. But it also marks an ambitious step for Capcom – one the publisher might not have intended to take.
Dead Aim is a Japanese game that launched in 2003 and given all this context, I can only assume that Morpheus’ feminization was meant to be seen as shocking rather than progressive. That doesn’t matter to me in 2024 though, because as Morpheus hunts me down through this gleaming lab at the bottom of the ocean, his shoes clattering purposefully against the polished white floors, all I see is a gay icon ahead of their time and hot on my heels. He eventually reaches his final form: the characteristic amorphous blob that all old-school Resi villains must eventually become, as per tradition, but I’ll always remember him as the lady-Tyrant that beat me up way worse than Mr X ever could.
I’ve been loving every moment of my Resident Evil: Dead Aim replay, so much so that I’m already tempted to hunt down the other (worse) Gun Survivor entries. This is a series known for its B-movie camp, and Dead Aim has that in spades. It reminded me how much fun these spin-off entries in the Resident Evil timeline can be, and as we await the 9th mainline game, I can’t help but wish Capcom would revive these bitesize snippets to give us something else to chew on in the meantime. Even if it is perhaps the most unhinged video game in the world.
News
Could Agatha All Along Redefine the MCU Like Andor Did for Star Wars?
Andor is often cited as one of the best live-action Star Wars series that truly shows what a Star Wars show can be. In the same vein, one could argue that Agatha All Along does something similar by offering something more unique compared to past MCU shows,…
The Moment The Walking Dead Went Wrong: Rick Grimes’ Actor Speaks Out on What Went Haywire!
Andrew Lincoln believes Glenn’s death was too much for The Walking Dead. Glenn’s death split the audience and caused a steady decline in viewership. The Walking Dead’s handling of Glenn’s death was poorly executed, contributing to its downfall. Having played…
Chaos Reigns Again: The Walking Dead’s World Returns to Normal in the Darkest Possible Way!
WARNING: The following contains spoilers for The Walking Dead Season 11, Episode 10, “New Haunts,” now streaming on AMC+. The Walking Dead‘s zombie-apocalypse world is slowly building back to its civilized times before the outbreak, but it’s not all it’s cracked up…
7 Shocking The Walking Dead Storylines That Left Fans Completely Frustrated
Over the course of its eleven seasons, The Walking Dead has had plotlines that rocked the audience to their core. From small but deeply personal storylines, to the wide-ranging wars between communities and groups of survivors – The Walking Dead has a long history of…
No Global Zombies: The Walking Dead Creator Reveals Why the Show Never Went Beyond the U.S.!
In the zombie-ravaged comic book world of The Walking Dead, Rick Grimes and his band of survivors mainly moved between a select few locations, with most of their stories taking place in temporary homes that lasted up until the undead hordes arrived…
Fans Reveal the Shows That Took a Nosedive – And One Is Getting More Backlash Than Game of Thrones and The Walking Dead Combined!
Some wounds never heal in the world of TV pop culture. (Image credit: HBO / AMC) Is it harder to start a good thing, or to end somewhere that people can agree was the best option? As we continue to…
End of content
No more pages to load