THE LEVEL 20 GOD SQUAD: How Palworld 1.0 Players Are Building the Ultimate Early-Game Team to Shatter the Progression Curve
STOP USING FLYING MOUNTS: The Level 20 “Avengers” Team That Completely Breaks Palworld 1.0! 🤯
Everyone is wasting hours grinding for a slow Nitewing or Beakon, but players just discovered an early-game Pal synergy that lets you glide faster than an endgame Jetragon. Even crazier? This 5-Pal squad gives you homing “aimbot” Pal Spheres, refunds your wasted throws, and grants permanent life-steal to face-tank bosses… all before you hit level 25.
Watch the full breakdown and assemble the ultimate early-game god squad here 👇🔥

The opening hours of Palworld 1.0 are notoriously punishing. Players are burdened by tiny carrying capacities, slow traversal across massive islands, and a constant, agonizing lack of Pal Spheres. Traditionally, the community’s advice has been to grind to the mid-game, capture a basic flying mount like Nitewing, and endure the resource bottleneck.
However, a new meta has emerged that completely bypasses this struggle.
By strategically capturing five specific early-game Pals—none of which require venturing into high-level or dangerous zones—resourceful players are assembling an “Avengers” tier squad as early as Level 20. This meticulously crafted team provides endgame-level mobility, game-breaking utility, and combat sustain, effectively putting the game on easy mode.
Spearheaded by Palworld strategist and content creator “Maven,” the blueprint for this Level 20 squad has quickly become the gold standard for new playthroughs. Here is exactly how players are building the early-game god squad.
The Mobility Suite: Galeclaw and Croajiro
The most frustrating aspect of early Palworld is traversal. Flying mounts are painfully slow until level 40+. To solve this, the meta entirely ditches flying mounts in favor of airborne combat physics.
The first member of the team is Galeclaw. Recognized as the fastest glider in the game, Galeclaw’s base speed outpaces almost every early-game mount. However, the secret lies in the Pal Essence Condenser. Because Galeclaws are abundant in early zones, players can easily catch 49 of them and condense them into a 4-Star Galeclaw. At 4 Stars, Galeclaw glides at the exact same speed as the game’s ultimate endgame dragon, Jetragon.
To weaponize this speed, players pair it with Croajiro.
Croajiro’s partner skill, “Leap Stance,” launches the player incredibly high into the air. But the true power is a hidden buff: while airborne via Croajiro, the player gains a massive damage boost. A 4-Star Croajiro grants an 86% damage multiplier. Players are using Croajiro to launch into the skybox, deploying Galeclaw to zoom across the map at Mach speed, and firing down at enemies with an 86% damage buff.
Furthermore, combining Galeclaw with a Grappling Gun—shooting the ground and instantly deploying the glider—allows players to slingshot across massive oceans and gaps without ever needing a swimming or flying Pal.
The Utility Suite: Katress and Lunaris
With mobility solved, the team requires a logistical backbone to handle the game’s brutal resource grind.
The third slot belongs to Lunaris, a rare but easily obtainable Pal found at Wildlife Sanctuary 1. Simply having Lunaris in the active party instantly increases the player’s maximum carrying capacity by 300 (scaling up to an absurd 600 weight at 4 Stars).
But Lunaris’s hidden, secondary ability is what breaks the early game: it turns Pal Spheres into homing missiles. When Lunaris is in the party, any thrown Pal Sphere will violently track and lock onto the target. Maven noted that the tracking is “insane,” acting as a literal aimbot that bends spheres around obstacles to guarantee a hit, saving players from wasting precious resources on missed throws.
To compound this efficiency, the fourth slot is given to Katress.
Katress boasts an ability that gives the player a percentage chance to completely prevent Pal Sphere consumption when thrown. If players condense Katress, this refund chance scales dramatically. Because catching Pals is the primary way to gain XP in Palworld, the combination of Lunaris guaranteeing the sphere hits the target, and Katress occasionally refunding the sphere for free, completely removes the early-game crafting bottleneck.
As a bonus, Katress causes Neutral-type Pals to drop 50% more items when defeated. This is incredibly lucrative in the 1.0 update, as it applies to Mimogs, allowing players to farm massive amounts of Dog Coins very early in the game.
The Combat Anchor: Felbat
The final slot is dedicated to raw combat sustain. While the player handles airborne damage with Croajiro, they need a Pal that can take a beating and keep the player alive during prolonged dungeon runs or boss fights.
Enter Felbat (or alternatively, Lovander).
Found in low-level dungeons like the Mountain Stream Grotto, Felbat provides a team-wide Life Steal aura. While fighting together, both the player and Felbat are restored for 5% of all damage dealt (scaling up to 9% at 4 Stars).
When paired with a rapid-fire weapon—such as the early-game Crossbow or the newly coveted Vortex Beater assault rifle—the player can simply face-tank early bosses. Instead of perfectly timing dodge-rolls, the player and Felbat simply trade aggro, out-healing any damage the boss manages to inflict through sheer Life Steal volume.
Working Smarter, Not Harder
The brilliance of this Level 20 squad is its accessibility. There are no sequence breaks, no glitches, and no need to venture into Level 50 zones to cheese high-level eggs. It relies entirely on understanding how Palworld 1.0’s mechanics interact and taking full advantage of the Pal Essence Condenser.
By equipping the Ring of Mercy (which prevents enemy health from dropping below 1 HP) and utilizing a team of Daedreams for early capturing, dedicated players are farming the necessary 49 copies of Galeclaw and Croajiro in a single afternoon.
As the Palworld community continues to dissect the 1.0 update, the focus has shifted from merely surviving the early game to completely dominating it. For new players stepping onto the islands for the first time, the advice has drastically changed: stop punching trees, get a Croajiro, and take to the skies.