THE 70 MILLION GOLD EMPIRE: How Palworld Min-Maxers Are Exploiting “Alpha Sekhmet” to Buy Out the 1.0 Endgame
THE 70 MILLION GOLD/HR EXPLOIT: HOW TO NEVER FARM RESOURCES AGAIN IN PALWORLD 1.0 🚨
While thousands of players are burning out grinding for Plasteel and endgame ammo, a fraction of the community has quietly figured out how to literally buy the entire game using a highly controversial 15-Pal “Sweatshop” setup… But what’s truly tearing the Discord community apart right now isn’t the ridiculous 400% Alpha Sekhmet work speed bug—it’s the bizarre “floating fireplace” exploit min-maxers are using to stack their entire industrial base into a single, lag-inducing tower.
Are you still swinging a pickaxe like a peasant? Find out the exact 15 Pals you need to automate your empire 👇🔥

The massive 1.0 update to Palworld fundamentally changed the survival-crafting landscape, introducing grueling new production bottlenecks, late-game ammunition droughts, and the incredibly demanding Ancient Furnace systems. For the average player, keeping a base functioning at peak efficiency requires constant micromanagement, resource runs, and frustrating compromises.
But for the game’s most dedicated min-maxers, the era of manually farming resources is officially over.
A newly popularized base blueprint—showcased by prominent strategy creator “Aragon”—has effectively solved the entire Palworld 1.0 economy. By combining a highly specific 15-Pal roster, intense genetic manipulation, and highly controversial architectural “stacking” exploits, players are engineering automated empires capable of generating an astonishing 70 million Gold Coins per hour.
With that level of wealth, players are completely bypassing the intended gameplay loop, opting instead to simply purchase infinite endgame materials, top-tier ammunition, and skill fruits from the map’s hidden merchants. Here is the exact blueprint of the “Perfect 15-Pal Base” that is currently dominating high-level servers.
The Engine: The Alpha Sekhmet Sweatshop
The core of this economic powerhouse relies entirely on one specific Pal variant: Alpha Sekhmet.
Standard Sekhmets are excellent Handiwork and Mining Pals, but the 1.0 update introduced a massive, potentially unintended scaling modifier. If a player captures the “Alpha” boss variant of Sekhmet (denoted by the red boss icon), it receives a staggering 400% efficiency boost while performing Handiwork or Mining tasks.
To power the gold empire, players are breeding and condensing exactly six Alpha Sekhmets. They are genetically engineering them with the passives Artisan, Remarkable Craftsmanship, Demon’s Hand, and crucially, Insomnia. Because Sekhmet is not a Dark-type Pal, it will naturally try to sleep at night. The Insomnia passive forces the Alpha Sekhmets to work 24/7 without rest.
These six juggernauts are assigned to man two Gold Coin Assembly Lines simultaneously. With their 400% efficiency boost, their active Work Speed skyrockets to over 2,700, allowing them to mass-produce 70 million Gold per hour—an output that renders all other forms of currency farming obsolete.
The Support Staff: Redefining Efficiency
With the Alpha Sekhmets entirely dedicated to printing money, the remaining base slots must perfectly balance agriculture, sanity (SAN) management, and the new 1.0 smelting mechanics. The community has cracked the code down to the exact Pal:
The Furnace Master: Whaleska Ignis The new Ancient Furnaces in Palworld 1.0 are notoriously demanding, requiring both Kindling and Cooling simultaneously to function. Instead of wasting two party slots on a Fire and Ice Pal, players are utilizing a single Whaleska Ignis. This unique dual-type Pal can independently fulfill both the Kindling and Cooling requirements. While slightly slower to initiate tasks than dedicated Pals, freeing up a base slot is an invaluable trade-off.
The Utility King: Penking Lux A single Penking Lux is assigned to handle all Watering and Electricity generation. Armed with the Vampiric passive (which functions similarly to Insomnia but provides combat healing during raids), the Penking Lux effortlessly keeps the base’s generators topped off and crops watered without ever needing to sleep.
The Sanity Wardens: Shroomer Noct and Prunelia Because the base is operating on “Super Hard Work Mode” (which dramatically increases production speed at the cost of rapid SAN depletion), players must stack massive SAN-reduction auras.
Two Shroomer Nocts: Because they are Dark-types, they work through the night naturally. Their combined partner skills provide a 30% reduction in base SAN depletion.
Three Prunelias: One Prunelia is permanently assigned to the newly introduced Ancient Clinic. At Level 10 Medicine production, manning the clinic provides a massive 55% SAN reduction aura to the entire base. The other two Prunelias manage the planting and harvesting of crops, while their unique partner skill passively boosts the overall crop yield of the base.
The Floating Base Controversy
While the Pal composition is mathematically flawless, the physical construction of these 70-million-gold bases has sparked a massive civil war within the Palworld community.
To maximize pathing efficiency and fit everything within the strict Palbox radius, min-maxers are aggressively utilizing a “Building Stacking” exploit. By placing a standard Fireplace, snapping an Ancient Farm or Assembly Line on top of it, and then destroying the Fireplace underneath, the production facility remains permanently suspended in mid-air.
Players are repeating this process to create massive, floating towers of Ancient Hot Springs, Gold Coin Assembly Lines, and Japanese Floor Cushion beds. The result is a bizarre, physics-defying skyscraper of dense industrial machinery.
Casual players and purists have flooded Reddit and X, calling the bases “ugly,” “jarring,” and a disrespectful manipulation of the game’s engine. However, the hardcore community has aggressively pushed back.
“I think it’s disrespectful if you go around telling people they shouldn’t play the game how they want to play,” argued the creator of the setup. “The developers intentionally left stacking buildings in the game. It’s been in Early Access since forever.”
The Flex Slots: Woolipops and Mutation Cakes
With 13 slots dedicated to the automated Gold and SAN engine, the final two slots of the 15-Pal base are left open as “Flex Slots,” entirely dependent on what the player is doing.
If the player is actively managing the base, these slots are used for Breeding Pens to condense new Alpha Sekhmets. When the player logs off or goes to sleep, they swap in a Woolipop and a Jellroy.
The Woolipop is specifically used to farm Caramel Cotton Candy, a vital ingredient for crafting the new Extravagant Vegetable Cake. This high-tier cake significantly increases the chance of passing down desired genetic mutations during breeding, which is essential for rolling the perfect Artisan/Demon’s Hand combo on future worker Pals.
The End of the Grind
The true beauty of the 70 Million Gold/Hr setup is what it allows the player to stop doing.
With tens of millions of coins sitting in stacked chests, players simply fast-travel to the six new Endgame Traders—such as the Legendary Ammo Merchant and the Dog Coin Merchant near the Desolate Church. Instead of farming sulfur, farming quartz, or painstakingly crafting thousands of assault rifle rounds, players just buy it all in bulk.
This 15-Pal setup has fundamentally proven that Palworld 1.0 is no longer a game about surviving the elements; it is a game about conquering them through ruthless, hyper-optimized capitalism. Whether Pocketpair decides to patch out the Alpha Sekhmet work speed bonus or finally implement gravity for stacked buildings remains to be seen. But for now, the gold is flowing, the sweatshops are running, and the min-maxers have officially won the game.